Headline:Nomenclature for Specialists
Date:Friday, March 27, 2020
Posted By:Plaid Hatter Games

wrong # args: should be "foreach varList list ?varList list ...? command"
    while executing
"foreach {school info} {
    founder {Indian Mystic}
    powers  {protect, block, or banish}
    focus   {will}
    ("eval" body line 26)
    invoked from within
"eval {*}$args"
    (class "::clay::yggdrasil" method "eval" line 2)
    invoked from within
"$obj eval $body"
    ("try" body line 23)
para {I've decided it is best to align specialist abilities with the [wiki bcd92e52-39e7-43d3-9f49-5dc8bc9050b1 {magic system}] I developed in [wiki 5dd7c679-d85c-40e0-b7cd-3c551b23fc07]. A few names got switched around. For starters, the Specialists are now a human form of Artificially Enhanced Life Form, (AELF). There are animal varieties, and even plants forms of AELF.} para {The special abilities I have lined up roughly correspond with tropes from popular culture and ancient lore. Or at least the ones that I can shoehorn into my magic system. The reason Specialists can be endowed with magical abilities is because magical abilities are actually learned. And because a Specialist wakes up with an entire lifetime of experience, well, think of how far the development of supernatural powers could go if you had one line of specialists training for generations to hone a set of skills?} para {Remember though, Specialists aren't genetic clones. They are soul clones. The take a random healthy Zygote and then project a hologram of the person who they want to copy. That hologram shapes how the zygote grows, until they are a functional copy of the person. Albeit younger.} para {Specialists have "lines" that generally start with a single talented individual who was first imaged because of a skill the possessed. Over time specialists derived from that individual train and gain their own experiences. A specialist who learns a new skill starts a new line. So there are family trees of specialists where lifetimes of work can be carried into different directions in parallel. These lines evolved into schools with on or more "Patron Saints" whose souls were used to found it.} foreach {school info} { Abjuration founder {Indian Mystic} powers {protect, block, or banish} focus {will} } Conjuration { founder {Scottish Showman} powers {bring creatures or materials to the caster} focus {soul will} } Chaos { founder {American Meteorologist} powers {manipulte probability} focus {mind soul} } Divination { founder {Swiss Physicist} powers {reveal information} focus {} Enchantment {American Entertainer} {imbue the recipient with some property or grant the caster power over another being} Evocation {Serbian Scientist} {manipulate energy or create something from nothing} Illusion {American Magician} {alter perception, create false images, plant suggestion} Necromancy {French Physician} {manipulate, create, or destroy life or life force} Transmutation {Dutch Chemist} {transform the recipient physically or change its properties in a more subtle way} my tag h2 {The Abjuration School} para {Patron Saint: Gukunda Lal Mhosh} para {Abjuration focuses on techniques and abilities which protect, block, and dispel magic.} my tag h2 {The Divination School} para {Patron Saint: Elbert Ainstein} para {Elbert Ainstein was a gifted humanist and cosmologist, who derived the laws of Special and General Relativity. Ainstein clones laid down the Divination school of Magic.} my tag h2 {The Evocation School} para {Patron Saint: Tichola Nesla} para {Tichola Nesla was a master at manipulating electricity and plasma. He largely invented most of the basic technology for alternating current. His clones developed the ability to manipulate, at first, high energy arcs of power. Later, plasma in reactors,. Some Nesla clones can even cause lightning or fireballs to leap from their hands.} para {Evocation requires a balance of mind and will.}