Celestial (ExpenseRPG Supernatural Life Form) Origin: Manifestations of Mel, an ineffable divine super-mind from the plane of Shmim (Sattva + Rejas). Celestials embody Mel’s will, seeking to impose order and perfection on the Material Plane.
Core Traits: - Appearance: Indescribable to humans; perceived as disembodied voices, geometric patterns, or impossibly beautiful beings. - Hierarchy: - Low/Medium: Cause coincidences or sensory distortions (e.g., cryptic messages, hallucinations). - High: Take human form (perfectly idealized versions of archetypes) but risk corruption from prolonged Material Plane exposure. - Mechanics: Naturally attuned to Custodian magic; struggle with other spell types. High-level Celestials require temples (with purification rituals) to maintain connection to Shmim.
Threats & Conflicts: - Shemyaza: Rogue Celestials cut off from Shmim or corrupted by unnatural life. Feed on quintessence (e.g., Yellow from Manipura chakra) via sexual acts or violent extraction. - Goals: Drive humans toward "perfection" (Mel’s plan), but their methods often clash with mortal autonomy.
Gameplay Notes: - Celestials resist writing/recorded knowledge; interactions often leave humans with fragmented, paradoxical memories. - Temples act as gateways to Shmim; desecrating them risks summoning Shemyaza. - High-level Celestials may develop independent motives, creating factions that oppose Mel’s grand design.
Balance Tip: Celestials represent "divine order" but are vulnerable to chaos (Tamas) and human imperfection. Use their aversion to written knowledge to create narrative tension.
Derived from celestial.txt, realms.txt, and TYANNOTT governance principles for decision-making in lore development.