Mel (ExpenseRPG Lore Summary) Origin: An ineffable divine super-mind from the plane of Shmim (Sattva + Rejas), the source of all Celestials.
Core Traits: - Nature: A single, omnipotent consciousness (Mel) that seeks to impose order and perfection on the Material Plane. - Plan: Believes humanity should "recreate Shmim" by eliminating imperfection, but his designs often collapse upon contact with reality. - Influence: Guided early civilizations (e.g., writing, laws, human rights) while also attempting to eradicate sentient life.
Conflicts & Paradoxes: - Duality: Mel’s benevolent intentions clash with catastrophic outcomes (e.g., human extinction attempts, corrupted subordinates). - Manifestations: Celestials (idealized archetypes) and rogue Shemyaza (corrupted by Material Plane chaos).
Gameplay Notes: - Mel resists written knowledge; interactions leave humans with fragmented, paradoxical memories. - Temples: Gateways to Shmim (purified for humans). Desecrating them risks divine wrath. - Goal Conflict: Mel’s "perfect" plan ignores individuality, creating factions that oppose his design.
Derived from celestial.txt, realms.txt, and TYANNOTT governance principles for decision-making in lore development.