Enchanted Condition An Enchanted character is under the influence of another person or an outside force. They have a -2 penalty on all opposed checks vs. the entity that is enchanting them. They remain enchanted until they make a successful opposed test against the being enchanting it. Legal Implications Enchanting a character can be good, or can be evil. It really depends on the motive. AUNTIE MAE can has forensic tests that detect most Tegic effects that induce enchantment. If it can be proven that a contract was signed, or property was exchanged, or services were performed under the effect of enchantment that will be prosecuted as fraud in most jurisdictions. However most cases of enchantment go unreported or unprosecuted because they involve petty crimes. There are plenty of cases of mundane fraud and intimidation, enchanters who use their skills for crime are just considered another form of con artist. Enthralled Condition An Enthralled character is under the direct control of another person or an outside force. This condition lasts until the effect that caused it is dispelled. Enthralled beings automatically fail all opposed tests with their master. They will follow any order given by their master, regardless of past alignments or personal convictions, even unto death. Legal Implications Actions taken by a Thrall (regardless of intelligence or degree of independence) are the legal responsibility of the being it is serving. AUNTIE MAE has forensic tests that detect most Tegic effects that induce thralldom. Enthralling a sentient being is a de facto evil act. Enthralling a non-intelligent computer, robot, or supernatural being is a regular part of life. There is a fuzzy line in between where things get to be too smart (or at least too independently minded) to be ethically enthralled. If you find yourself on the wrong side of that line, you will be pleading your case in front of an Auditor. So, just keep your servants simple. Insane Condition A condition of a character, usually caused by a spell effect. While insane, you can’t take actions, can’t understand what other creatures say, can’t read, and speak only in gibberish. A greater restoration spell cast on you ends this effect. Unconscious Condition An Unconscious character is unaware of their surroundings or the passage of time. The character falls Prone and is helpless, unable to take any actions. Undead Condition The undead are animated corpses, skeletons, or artifacts that are powered by quintessence instead normal life processes. They cannot be Injured, Wounded, or Dying. They have a quintessence total that is used like fortune. They are destroyed (i.e. collapse into a pile of inanimate matter) if their quintessence level reaches zero. Many have ways of draining fortune from living beings and converting that into quintessence. Getting Help! If you find yourself Undead, help is available! Through modern therapy and advances in necromancy, it is possible for the Undead to live a normal and productive life. Every community center in the Solar System has a clinic for the “mana challenged.” Know the signs: Unproductive sleep Food and drink don’t satisfy Wounds simply won’t heal Profound urges to commit extract that sweet, sweet nectar from the meatbags around you A maintenance dose of quintessence will help you overcome the harmful urges, and restore your lost health. Free, confidential help is available. You just have to ask. Look for the “Friends of Vlad D.” signs at every space port for meeting places or local contacts. Characters Undeath is considered a medical condition in our modern era, but is still carries a social stigma. Undead characters generally try to hide their condition. The Undead are utterly addicted to quintessence. If they start to run out they will behave like a starving animal. An undead character on the brink of completely running out will lie, cheat, steal to secure pharmaceutical quintessence. They may even violently draw quintessence out of anyone who happens to be near. Once they feed, they return to their normal selves. Dying Advice “If you are reading this section, consider yourself lucky that life has been good to you so far. Alternatively, if life hasn’t been good to you so far, which given your present circumstances seems more likely, consider yourself lucky that it won’t be troubling you that much longer.” — The Hitchhiker’s Guide to the Galaxy Condition A Dying character is in danger of perishing. A Dying character must make a Constitution saving throw each round on the start of the character’s turn (TN=6). A character who fails the test twice in a row dies. Successful first aid applied to a dying character stabilizes their condition, making them Unconscious, and Wounded instead.